Dive in with us on Discord for the next public playtests Friday and Saturday at 3pm ET.
Water in previous version of airmen served to do nothing other than tint your screen. Now, it gives a second life to downed airships. Balloons float and provide extra lift when submerged, engines turn off, and guns cool faster but cannot fire. Companion content for the new water features will roll out across the next week.
A new ship rendering technique brings massive performance gains of about a flat 40% off the time it takes to render any airship. This means a lot for big ship battles as larger ships take longer to render. This method exploits typical rendering procedures to function so some crazy visual bugs may occur if anything goes wrong with part shading or destruction.
1.5.0
Major Features
- Huge performance buff for rendering airships (40% off normal time to render for all ships).
- Balloons resist submersion in water so a downed ship will float in deep water.
Minor Features
- Raised the sea level in sandbox so water interactions are easily testable.
- Firearms and ship weapons do not fire when submerged.
- Cannons cool off three times as fast when submerged.
- Added a new escort map "High Tide", Cauldron with a higher water level.
- Reworked the underwater effect.
- Twin cannons gain inaccuracy much slower.
Bug Fixes
- Remote client's cannons did not recoil for the host of a non dedicated server.
