This week's update upgrades the game's render pipeline from Unity's Standard Pipeline to the Universal Render Pipeline. The new pipeline makes shader work easier than it was before and should offer a performance boost across the board.

The new pipeline brings new functionality allowing for some improvements such as radial fog and better distant clouds. At the same time, a few features are no longer properly supported such as distortion effects and screen space reflections. Almost every shader in the game had to be remade for this update along with a total replacement of post-processing so nothing will look quite the same as it did before.

This update is the culmination of 4 weeks across the year of slowly finding yet another visual that was broken or needed attention. If you notice anything suspiciously invisible, please let me know on the official Discord.