This week's update overhauls many of the visual effects tied to camera submersion. The player camera is now treated as either fully submerged or unsubmerged and when this status changes, a simple effect will play on the screen. Additionally, the underwater fog effect has been updated to properly shade transparent surfaces instead of tinting them based on the distance of the surface behind them.
1.21.4
Major Features
- Reworked camera submersion effects. The camera will now be either fully submerged or unsubmerged.
- Added submersion and unsubmersion effects.
Minor Features
- Updated the visuals of the siege storm clouds.
- Removed auto turret research for each turret type. Consolidated auto turret unlocks into the regular turret unlock research.
- Increased the accuracy of the flak walker cannon.
Bug Fixes
- Fixed obelisk contracts not unlocking the next tier of contract.
- Transparent effects such as explosions and bullet trails will be properly visible underwater.
- Fixed quality settings not changing cloud quality during gameplay.