This week's update focuses on many minor features of the new map adding things like location arrival HUD popups, cacti to Riverguard Island, and exterior independent lighting to tunnel outposts. More minor features along these lines will continue to roll out over time to further improve the new map.

The heavy cannon also receives some attention this update. Fixed ship weapons have never been very popular in-game due their increased difficulty of execution. the goal of adjusting the heavy cannon is not to change its nature but to slightly lower the difficulty of execution. The heavy cannon now fires a shotgun-like blast of three projectiles so pilots can score consistent hits on critical parts without perfect aim and a large number of guns. Unlike a shotgun, each projectile gains damage as it travels so short, long, and medium range hits are all equally effective.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.18.1
Minor Features
- Added more resources across the land regions.
- Added descriptions for all regions in the redeploy menu.
- Added cacti to Riverguard Island.
- Added copse to the new map.
- Reimplemented the Francis Drake challenge on the new map.
- Added region entry popups to the new map.
- Added independent interior lighting/weather conditions to sewer outpost interiors.
- Heavy cannons now fire 3 shots at once with damage scaling from 30% to 100% from minimum to maximum range.
- Increased the hit points and pressure generation of the heavy engine.
- Added audio for when the local player takes or stores parcels or scrap.
Bug Fixes
- Fixed respawning in the ocean in sandbox.
- Fixed sandbox AI ships spawning far away.
