This week's update implements the final missing feature of the map: random AI ship spawns. With this final feature now included, all servers will now host the new map and systems that rely on the old map will be temporarily unavailable as they are configured for the new map such as the Francis Drake Challenge. While the new map has feature parity with the old map, there is still some work to be done in resource distribution across the land regions, region descriptions, and regional detailing.

A major utility function has also been added allowing captains to change their ship without leaving their expedition lobby. The captain can change their ship from the redeploy or resupply options menus and the change in ship is applied after the next redeployment. An option to abandon ship has also been added in the event you'd like to redeploy but your ship cannot be extracted.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.18.0
Major Features
- Retired the old map and changed the default map to the new map.
- Added AI cargo ship spawns to the new map.
- Added AI fort and outpost spawns to the new map.
Minor Features
- You can abandon your ship at any outpost.
- You can change your ship at any outpost.
- Landships now spawn the same height above the ground no matter their size.
- Updated quests and tool tips to reflect gameplay on the new map.
Bug Fixes
- Blocked some wheel placements that cannot be properly animated.
- Fixed being able to control map zoom while not mousing over the map.
- Parcels dropped off the map will no longer disappear or be unable to be picked up.
- Deployable targets off the map can now be targeted.
- Fixed collecting some resources locking the crosshair.
- Fixed drone lasers firing through glass.
