
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
Update 1.8.9 Implements the backbone of expedition mode's activities: automatically spawning AI airships and resources. As you explore the archipelago, AI airships, airforts, seaforts, outposts, and watercraft will spawn near islands. Each island has its own spawn table and some ships can only spawn at certain islands. The resources on each island will also be randomly selected and refresh when returning.
1.8.9
Major Features
- AI airships, watercraft, airforts, and seaforts will spawn as you explore the archipelago.
Minor Features
- Resources sync when players reconnect to multiplayer sandbox.
- Resources will spawn and respawn as you explore the archipelago.
- Improved reliability of loading into battle for low-end computers.
- Changed the railgun fire effect to flash in a bright yellow beam before dispersing into clouds.
- Your selected ship will not load and attempt to verify when connecting in progress unless you can captain-in-progress.
- Battle starts 5 seconds faster than it did previously.
- If there is no favorite ship selected an example ship will always load on start up.
- You will spawn into sandbox with your ship automatically when you enter and will use an example ship if one is not selected.
- If you attempt to captain up without a ship, the swap menu will open.
- Airship thumbnail are disabled by default and can be toggled with a checkbox.
Balance Changes
- Reduced boarding charge percent hp damage to 45% and added a flat damage bonus of 200 so parts with >4000 hp will require follow-up damage to destroy.
- Increased boarding charge fuse time by 1 second.
- Decreased dragon tail hp from 4400 to 4000.
- Increased tool board mass from 2 to 3.
- Increased torpedo speed by 33%. Max range unchanged at 360 meters.
Bug Fixes
- Fixed some bugs that could cause lobby state to fail synchronizing when connecting.
- Fixed a bug where ballasts applied their self-limiting force even when inactive.
- Fixed a bug where players could have two bodies if they took damage while on a turret.
- Fixed a bug where players were not dismounted from steering wheels when the captain took the wheel.
- Fixed a bug where solo siege would automatically captain the player but their ship would not spawn if it they did not manually captain.