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Airmen 1.15.0: Return of the Spookening

The Spookening has officially begun with this week's update! A terrifying new activity has been added to the archipelago along with grotesque rewards for success. This year's Spookening will be active between October 17th and November 3rd and next week's update will further flesh out the event with more cosmetic rewards.

Rotting carcasses have washed up on the shores of the south-eastern islands of the archipelago and their flesh and bone can be harvested with axe for two new materials. Extract enough demon flesh and ancient bone to unlock the new bone blade rams and bone cannons. Carcasses spawn randomly like any other resources so watch those coast lines and move around the map to find them. Sightings have been confirmed on the islands Igloo, Spearhead, Copse, and Burrow.

With the addition of two more niche resources, many of the existing resource displays have been reworked to only show the relevant resources. Ship costs in custom ship select will only display the resources the ship needs now. Due to the reduced visibility of your own stockpile values, a new way to easily view your hoard of resources will be added in the future.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.15.0

Major Features

  • Added bone blade rams.
  • Added the bone cannon.
  • Added demon flesh and ancient bone resources.
  • Added flesh carcasses across the south-eastern island coasts of the archipelago. Carcasses can be mined with an axe for demon flesh and ancient bone but will summon a powerful guardian.

Minor Features

  • AI ships without fixed weapons and turrets on the top or bottom will prefer to be above or below their target rather than attempting either.
  • Demo drone explosion effects now stick to the ship if they explode on a ship.
  • Moved one of Den's tunnel entrances to directly beneath the fort.
  • Added cargo mounted variants of the blade rams. They are automatically switched to based on the desired placement surface.
  • Reworked Spookening challenges that cannot be achieved through expedition.
  • Reworked the ship cost list in custom ship selection to only show costs greater than zero and scroll if too many resources appear.
  • Reworked cargo haul breakdown to only show resources that were used or gained.

Bug Fixes

  • Fixed projectile trails not appearing for the first few shots of every weapon.
  • Fixed the lever steering wheel not animating based on ship state.
  • Fixed mechalodon shard missiles not properly animating in their silo.
  • Fixed the orbit camera snapping immediately to your homeship after death.
  • Fixed abandoning a rescue or capture contract breaking delivery points on an island.
  • Fixed the obelisk being selected for harvest drop offs.
  • Fixed a bug that prevented the mag beam from damaging standalone parts and subparts (commonly used on whales and mechalodons).