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Airmen Update 1.9.6: Set Sail

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

Sails added this update add an all new way to get your ship moving. Sails bring a few unique qualities to the table compared to props. Unlike propellers, sails have no pressure cost but rely on being manually aligned to the wind by crew to achieve their full thrust potential. Additionally sails aligned with the wind allow ships to reach higher top speeds than they could with props.

Wind direction on the archipelago can be observed in two ways: small wisps appear around a sail while adjusting it and an arrow on the outside of the steering wheel speedometer. The wind blows in a large circle around the archipelago's center but also has a random element that allows the direction to vary by +/-180 degrees over time.

1.9.6

Major Features

  • Added sails. Sails provide thrust when unfurled and apply much greater thrust when aligned with the wind. Sails can be angled and unfurled by holding E and using WSAD. You do not need to continue facing the sail after pressing E but you must hold it down. While controlling the sail, wind wisps will appear to display the direction of the wind.

Minor Features

  • Cut rain and snow performance cost by 50%.
  • Reworked the thrust limitation curve so destroying the first few propellers is more effective once the limit threshold is passed.

Bug Fixes

  • Fixed your last ship not always loading when returning to hangar.
  • Fixed delivery points not collecting when on the new small islands.
  • Fixed chat commands appearing in global chat.
  • Fixed gatling guns not firing in sandbox.
  • Fixed the stockpile not loading if the favorite ship is set to a ship that cannot be found.
  • Fixed AI not dealing damage in Escort and Siege.
  • Fixed not being able to change AI ship in Escort vs AI.