This week's update is smaller than usual considering my holiday break. No big content additions, just some small fixes and changes to help out new players.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.6.5
Major Features
- The lobby timer will not tick down if there is not a valid match. The timer will tick faster when a higher fraction readies up and reset if the match becomes invalid.
Minor Features
- When you switch to a watercraft on a map that does not support them, you will receive a warning message.
- The text next to the match timer will change to let players know if the teams are valid and the match will start.
- Enabling tooltips will show the tool slot number next to each tool slot.
- Propellors and ballasts can be assigned to weapon groups. Assigned components will be forced into an off state if their assigned group is off.
- Ballasts no longer lose upward lift ability when ship mass exceeds lift.
- Returning to hangar from sandbox or battle will load the autosave ship and prep the UI to save the last ship loaded. Rather than loading the last ship loaded.
- The firepower warning in hangar now clarifies firepower cannot exceed mass.
- A message appears in chat when the autosave ship updates.
- Updated the tutorial board to describe escort instead of deathmatch.
- Added an option to gameplay settings to bind camera y axis rotation to the ship when piloting.
Bug Fixes
- Fixed a bug allowing players to bring watercraft to maps that did not support them.
- Fixed a bug where your carbine (and sometimes other tools) would stick to the wrong hand in animations.
- Fixed a bug were top speed was reported incorrectly if building began before any ship was loaded into the hangar.
- Airship forward/backward and turning can be key mapped again.
