This week's playtests will be cancelled and moved to December 26th at 7pm ET and December 27th at 12pm ET. Keep an eye out on the Discord though as other community members may still be available at the regular times.
Pressure Wells are an all new pressure providing component. Wells produce no pressure of their own but store any excess output for later use. They start the match charged to full capacity. Ships with powered pressure wells will not be counted out until all pressure is drained.
1.6.4
Major Features
- Added pressure wells. Pressure wells absorb unused pressure and output it if the ship cannot generate enough. Pressure wells have no maximum output rate.
Minor Features
- Swords attack slower but can make a quick follow up attack by holding down the attack button or clicking again after a short delay.
- Ships can be piloted using an xbox controller allowing for analog turning and acceleration.
- You can cycle through tool slots with mousewheel. Useables like the grappling hook are skipped.
- Small performance improvment rendering clouds and engine steam.
- Small performance improvement rendering ships with lots of glass, small/medium engines, or balloons.
Bug Fixes
- Pigeon missiles did not prioritize targets with engines over those without.
- Player grip did not reset on death in sandbox.
- Fixed stabilizers not detecting collisions in the hangar.
- Fixed front rudders and dragon tails clipping through terrain.
- A ship's pressure status will immediately update when in submerges and unsubmerges.
