Join us for our next public playtest 8/4 at 5pm ET and test out the newest features.
Non-qwerty keyboard users rejoice: you can now change keybindings from the launcher. Global chat is persistent even during games and you can use TAB (by default) to cycle between match and global chat. Escort's objective seemed a bit hard to make sense of so the escort point has been distinguished with a gold border. Pigeon missiles have been pushed further into there intended niche of heavy ship destroyers.
1.1.2
Major Features
- Custom keybind support in launcher under the input tab.
Minor Features
- Added upside down variants to all light turrets.
- You will no longer exit global chat when entering a lobby. You can switch between global and match chat with TAB while chat is active.
- Propellers placed pointing upwards provide vertical thrust with shift/space.
- Axes and hammers swing fully through when they miss.
- Added versus AI mode to deathmatch server settings. AI ships will automatically be added when a player captains.
- AI based matches will start when a single captain is ready, rather than 2.
- A chat message appears when attempting to ready too early in a match lobby.
- The escort point HUD marker has a gold border and is black when uncontested.
- Pigeon missiles will seek the heaviest target further than 100 meters and less than 400, rather than the furthest target.
- Pigeons missiles have 100 less pressure draw to make them easier to use on light ships.
- Pigeon missiles can travel for 2 additional seconds before exploding. This reduces fire rate vs ships dodging them and increases their max range.
Bug Fixes
- Fixed servers failing to reset when a player tries to connect in progress.
- AI will continuously match height while circling a target.
- Turning props worked against rudders when turning and reversing.
