Hello, Generals!
As I have already told you in the past, I prefer not to get my hands on scripts written many years ago, in order not to create annoying unexpected bugs during your gaming experience.
However, I noticed that I could safely optimize the code, so I will gradually release patches aimed at improving game performance (obviously, you don't imagine 10,000 insects on screen at 120fps! :D ).
In this update, I focused on jumping bugs.
Consequently, with more of these bugs during battles, your computer should curse you less :D
The way landing is calculated has also been slightly tweaked, hoping that this won't hurt the movements of our hated bugs, for example, going under the floor.
REMEMBER that increasing the game speed worsens the movement quality of all units, especially the jumping insects, so use it only when necessary.
THE ONLY GOOD BUG IS A DEAD BUG!
