Hi guys, we've seen the last announcement has created a bit of confusion and bitterness among some of you. We're sorry for the misunderstanding and we'll like to clarify some things with you:
1) The announcement for Multicellular wasn't posted as a "Home Wars Update" in order to deceive you (as some say), but simply to advertise our latest product on a platform that already knows us.
If you have received the announcement as an update, we are sorry, but Steam provides only one feature to create announcements, whether they are updates or news.
2) Home Wars will no longer be updated. As we have said many times before, we're a really small team and we couldn't develop a new game while updating a really complex one like Home Wars.
3) Home Wars is a finished game (and many players have confirmed that both in private chat and comments)! Sure it has some bugs, but is totally playable. Home Wars didn't come out in early access, so there were no promises to keep, as it will be for Multicellular, which will be released in early access. When a player, including us, buys a video game that's not in early access on Steam, he/she knows exactly what is buying, thanks to trailers, screenshots, gameplay, reviews, comments and other tools. The developer does not have any kind of obligation towards the player; the updates the team releases will improve the gaming experience, but they are not mandatory!
4) Home Wars is absolutely not a "cash grab" as someone has defined it, and this definition hurts us enormously. Before being developers, we are players and we want to make something funny for you. Unfortunately, developers do not live on dreams, but they need money, just like you do; for this reason, there are parameters that "force" a team of developers to create a new project and to abandon the old one, even though they love it.
5) Home Wars was our first real game, so it has its flaws. We are self-taught, but we are learning quickly because this world thrills us! Seeing you happy is incredibly motivating! The way Home Wars was realized, makes it not suitable for complex transformations like a multiplayer feature. We evolved while working and it's unthinkable to rewrite all the codes from the beginning.
6) Multicellular is our first experiment with the multiplayer feature (which we love), that's why we prefer to release it in early access, so it can grow together with you. Remember that we are learning, but we need funds to do it ... May sound strange but even developers eat and need a roof over their heads.
7) We consider the early access as a promise to the player, that's why we'll develop Multicellular to make it perfectly playable, with your help; and we'll try to update it after the release. Surely there will be unsatisfied players, but it's impossible to please everyone.
8) Multicellular will be released within a month from today, perhaps less, and will be available in 8 languages, so many players around the world will be able to enjoy it.
In this world nobody is perfect! The only thing that human beings can do is to try to get better day by day, and we’re doing it.
If we have disappointed some of you, we are awfully sorry. For those who still want to support us ... the journey continues!
Thanks for the time you have spent to read this post.
See you next time, our trusted Generals! :)
