Good morning Martians!
As most of you are aware, patch 10 last Thursday brought with it a rather unfortunate FPS drop that was otherwise non reproducible on our internal test servers. To that end, we rolled back to a previous version and the game became stable again. But of course, we missed some of our juicy updates!
For those of you who missed our patching policy after this event happened we will repeat: Up until the point that patch 10 essentially failed we had produced 9 patches and 3 hotfixes, all working as they should. This patch rate was far too quick and inevitably we had one that bit us. We will now be much more methodical in our patching approach. We aim to Patch on Tuesdays and Thursdays, every week for the foreseeable future (subject to change of course). This does not include any emergencies that might pop up that require immediate attention.
After all that, I’m happy to say that patch 12 is scheduled for release, today.
Here’s what to expect:
Game Design (same as previous patch)
• Adjusted T1 pistol damage to be more correctly in-line with our weapon expectations.
• Removed the Misfire Mechanic from Misfire ammo for the time being. As this is the beginning ammunition we wanted to allow for an easier entry to new or solo players.
• Increase shotgun damage across the board for all shotguns.
• Added the ‘Trip’ beam for the Trip mine.
• Adjusted the spawn points for Survey Tracker loot. This means trackers should no longer spawn outside of the map.
Level Design
• Plugged up a bunch of holes in the world.
• Fixed a bunch of stuck location issues.
• Adjusted some terrain to make previously blocked loot boxes available.
• Optimized some Larger LoDs to help reduce load lag when approaching larger hotspots.
Please keep sending your screenshots if you find floating rocks, holes in the world or blocked loot. They get passed onto the Level Design department that day and are normally fixed immediately, ready for the next patch.
Code
• Implemented a fix that should stop small jumps on certain surfaces to cause insane fall damage.
• 3x potential client crashes fixed
• 2x potential server crashes fixed.
Recently we have received a couple of reports from members of our community that there have been player’s in-game who are overly toxic, racist, sexist or just obviously very offensive. We are gamers ourselves. We all know the line of where banter, or even just BMing to create drama becomes too much. For us, this is a zero tolerance issue. All cases will be individually assessed.
Going forward I would just like to assure all players that we take each and every report seriously and follow a strict process. You can help us currently by PMing me directly with Screenshots, Video or a name and server number so I can then further investigate. People will be banned from anywhere to 1 day, 1 week all the way to permanent depending on the offense.
We are looking to implement an automated feature to report players in the near future.
Regards,
The Limbic Dev Team
