Happy Tuesday everyone! A smaller Hotfix today, with the plan to introduce some new content and larger fixes on Thursday.
Things you can expect in today’s hotfix/patch.
• Fixed players spawning into the cloning facility randomly and falling through the world.
• Added additional debug tools to the back end to help provide better logs for bugs in the future.
• Various fixes to broken collision, gaps in the terrain, objects that can’t be picked up.
• Various under the hood optimizations for the server.
We are roughly 2 weeks away from Season 2, therefore patches will be slightly lighter for the next 2 weeks, compared to the previous weeks of patching. We will still maintain our 2 patches a week schedule. The only time this might be pushed back is our final week before Season 2. This will allow us to focus on testing and season 2 preparation.
Things we will aim for have in for Thursday (as long as it passes the testing process) are as follows;
• Players being stuck inside player made doors and being unable to use the Unstuck feature.
• Individualizer device in-game.
• Changes to how FoVs are handled. We will move from a horizontal FoV system to a Vertical FoV system. Generally everyone with traditional computer monitor set ups will be fine with the default settings.
We have also created a fixed FoV when aiming a weapon, with or without sights. This prevents players from gaining double zoom distance. A side benefit of this change will also make weapons visually look better as they have fixed position.
Regards,
The Limbic Dev team
