Morning all. Hotfix 22 went live around 1200 CEST. Just a small one today, but will still require a Client side download.
Here's what we can expect to see;
• Various Level design fixes to floating rocks, unobtainable pick up items, poor mountain side collisions.
• AI (Scuttler) will no longer open Player made doors. This change comes directly from the community. Look to see them opening doors in later seasons when we tighten up the design of the idea. –
• Various under the hood fixes for performance.
There is a chance we will also see a Hotfix later today (this is TBC however) which will cover an issue reported by one of our community members GizmoXXL. More info will come if the hotfix is pushed today.
Here are some things we can expect to see in next week’s patches.
• Patch notes will now be shown in-game.
• Countermeasures in place to stop players spawning in the cloning facility and then falling through the world.
• Characters being locked into a sprint animation whilst equipping the Helmet for the first time in the Cloning facility.
• Players being stuck inside player made doors and being unable to use the unstuck feature.
• Tweak to upkeep rules and maintenance costs.
• Individualizer device in-game.
I can also say we're currently working on a large resource location, weapon damage and armor damage reduction rates balance pass for Season 2.
The fix for the delay when drawing 2 handed weapons is well underway and good progress is being made in this area.
As always general balance for things is addressed on a Bi-weekly basis (to give previous changes enough time to have data collected on them) and is something we will always maintain when tweaks are required/requested by the majority of the community.
As always, be sure to let us know if anything is acting strange or if you find any bugs and you can post them here: https://steamcommunity.com/app/644290/discussions/3/
Feel free to leave your questions and suggestions here so we can provide more info in the coming weeks. And, as usual, head to discord for direct interaction with Devs and mingle with the Martian community --> https://discord.gg/7c6rvnv
Regards,
The Limbic Dev team.
