Dear Martians,
Season 5 has come to an end. Over the past few months we listened to your comments and suggestions and implemented new areas and enemies, new tools, weapons, constructions modules, work stations, tutorials, and new loops and systems.
We incorporated your ideas to create a server environment that offered a variety of rule sets, including the possibility of hosting your own private servers where you can compete or cooperate with other players.
A lot of time has gone into tweaking, balancing and testing these different enhancements to improve the game overall. In the previous season, we not only introduced new POIs and customization patterns but we also increased the season length after looking closely at player performance, and we updated the Unreal Engine which offers a better overall experience.
Even though the game experience has vastly improved, we feel the game has built in systems that are yet to be enjoyed fully and areas where we can improve further. So, our intention is to stay in Early Access a little longer while we keep improving the experience in terms of performance and, at the same time, create the systems to support more players coming into the game. At this point of development, we rather be cautions and not give specific details but we will be exploring some interesting options and we will be assigning part of our resources to these tasks immediately.
Meanwhile, in the short-term for Season 6, we will start with a juicy promotion, to bring in new players and populate the PVP and PVE servers. And we will consider additional promotional opportunities that are offered to us.
Also, players will notice the following updates over this new season:
• A new visual aspect of the abandoned Martian buildings and structures found on all POIs. This is more than an aesthetic improvement; deep optimization has been performed so these elements have a lighter memory footprint.
• FLOPs are not a physical item anymore. You can still find them and use them, but there is no risk of losing them or getting them taken from you.
• There is a new building ruleset that gets rid of the base upkeep and introduces easy ownership renewal.
• Revamped user interfaces for HUD, Inventory and Building.
• A new Unreal Engine update that, among other works, will contribute to a better overall performance.
• We will also bring new customizations options in the form of skins, patterns and sprays, of course.
Before Season 6:



After Season 6 launches:



As stated above, beyond the new season, we will be exploring some new features we hope to roll out in the coming seasons. Please, take the following as non-exhaustive speculative list of features and let us know your thoughts:
• We understand you want more action and we are already working on new enemies. We already have preliminary concepts but we are open to ideas as we know we want to offer a different challenge to what you have seen so far on Mars. It will take time and, most likely it will come after Season 6, but we’ll keep you updated.
• Further optimization of the UI.
• Polished animation and body awareness.
• Blueprint/ Schematic vending machine.
• General performance optimization works and hotfixes when needed.
Season 6 started on April 9th and will end on July 2nd.
See you on the surface.
Limbic Entertainment & 505 Games
