Season 2 Patch 1
Good day Martians, new and old! Today is Tuesday and that means its Season 2 patch day!
Season 1 came with its ups and downs but ultimately we saw a really nice improvement of the game. Performance optimization and stabilization, floating rocks sent back to the surface and client crashes squished. Entirely new mechanics added. A total of 24 patches and 3 separate balance patches. A lot of input coming directly from you, our community.
We hope you will continue to support us during our Early Access phase of production. Your feedback is vital in making Memories of Mars the best it can be.
If you left us during Season 1 we look forward to you enjoying the new improvements that Season 2 brings. Please let us know your thoughts and feelings, here on Discord or Via a Steam review. Steam reviews are a great way for us to track the current mode of the community. Positive or negative doesn’t concern us, your feedback is the key. Make sure to drop us a review if you haven’t already, it massively helps!
Time for the good stuff! Below you will find an extensive breakdown for Season 2 patch 1:
Production:
• Female Avatar.
• Official PvE servers.
• Phase 1 of Private server implementation.
• Phase 1 of Vehicle implementation on test servers.
• New weapon XB-220 Crusader Crossbow.
• Additional lore.
• Additional Points of Interest.
• Algae farm player device and Flood light player device.
Game Design:
• Weapon balance pass:
- All weapons have had their damages normalized. This means shot for shot a tier 1 weapon will do the same as a tier 3 weapon. However you will notice that rates of fire for each weapon have been changed significantly.
• Resource balance pass:
- Redistribution of mid and late game resources. Loot will now be more localized to certain areas. For example. Previously, Carbon could be found across the map. It will now only be available in Industrial type hotspots.
- Implemented ‘Jackpot’ loot conditions. There is now a rare possibility to find Tier 2 and 3 Items when scavenging in hotspots.
• Skill tree balance pass:
- Extended the survival tree.
- Early game skills have had a global cost reduction.
• XB-220 Crusader Crossbow. Shoots silently with high accuracy and high damage. Can craft a variety of different bolts to suit your needs. Recipe can be found under the Tooling skill tree.
• New tutorial images and triggers have been added to guide the players during earlier progression.
• New weapon modifiers – Suppressor.
• Player device – Algae farm. Converts nitrate to Biomass.
• Player device – Spotlight.
• Reduced upkeep cost of all buildings and devices.
• Introduced wall armor attachments recipes to the Architect tree.
• Reintroduced Misfire mechanic back for low-grade ammunition.
• Armor damage reduction values are now more noticeable between each tier.
Level Design:
• Added 9 new Points of Interest into the world to explore.
• Extended no build volumes around certain NPC hotspots and cave entrances in preparation for the PvE servers.
• Added vehicle spawner to the Private server configuration.
• Fixed various floating objects, mountain collisions and tears in the world.
• Unlocked a new secret areas near SBE4. (Refer to map for hotspot codes).
Code:
• Added the option to suicide in the game menu.
• Gunplay, weapon handling and 2 handed item optimization:
- Switching between 2 handed wieldable items should have little to no 'use' delay. This includes shooting, mining, deploying and so on. This also includes coming out of a sprint, jump or other animations.
• Building system optimization:
- Optimized net code for player made buildings. Buildings will load out and in faster. This optimization allowed game design to lower upkeep costs significantly.
• Further server optimization:
- Server now execute Physics in a Multi-threaded mode to make better use of dedicated server machines.
- Servers shifted to use custom build configuration to minimize performance cost of generating debug data.
- Disabled Server default Engine behaviour of updating/transferring data that is obsolete to MoM clients.
- Optimization to avoid world levels checks/updates on dedicated servers.
- Devices cosmetic updates run solely on clients.
• Better server infrastructure and geographic locations for Chinese players.
• Optimization for Private servers.
• Fixed players spawning into a cloning facility and falling through the world.
Art
• Designed Algae farm.
• Designed Flood lights.
• Designed and implemented FX for PvE Combat zone.
• Landscape optimization.
• Introduction of new patterns.
• Additional LoDs for terrain, player buildings and devices.
• Implemented environmental lore.
o Make sure to check out different monitors in the world to find some emails or news pertaining to a time before the event. You may also find some interesting experiments in the world.
Known issues:
• Tutorial images are stretched when you open them. They will reset to their correct position.
• Attaching a scope to XB-220 Crusader makes the cross hair slightly offset. Fixed next patch.
• Misfire ammo missing its audio feedback.
• Hit indicators are shown when shooting players that are not in PvP-mode on a PvE server. No damage is applied.
Balancing
• Community helps drive a lot of our balancing, be it weapons, armor, resource distribution or even upkeep costs. Balance can and will always change so if you think the current values for something are too high, too low, not enough and so on. Let your voice be heard.
Kind Regards,
The Limbic Dev Team.
P.S: For a detailed breakdown of what's coming in Season 2 check the link below and the linked articles at the end of it!
MEMORIES OF MARS - All about Season 2
https://steamcommunity.com/games/644290/announcements/detail/1725327263068883345
