Dear Martians,
This is not the expected patch you get every week that fixes glitches & issues. This is probably our most important patch since we launched in Early Access on the 5th of June 2018.
So what's changed? Well, besides the usual patch notes let's say that we have totally re-balanced the game. We took all your feedback from Steam, Discord, Twitter and all our channels and used this to improve a number of things. Some of these are the following:
The early game experience: In order to speed up the learning curve, we have implemented an interactive tutorial in the beginning of the game which you need to go through in order to spawn out in the world of Mars.

FLOPS and resources: We've made sure there are plenty of FLOPS and resources for players to unlock the most advanced skills and be able to aford the higher tier items. You will also immediately notice you can craft a higher quantity of bullets to make sure there is plenty of shooting action.
But we don't want to spoil all the fun. There are more changes which we'll let you discover!
Here is the patch breakdown in bullet point form:
Tutorial: an extension of the cloning chamber to teach new clones basic skills:
• Using consumables
• Crafting tools
• Mining resources
• Crafting ammo
• Basic combat
• Building a foundation of a structure.


Anti-grind: balance adjustments to make the beginning experience more accessible to new players.
• Increased ammo count per crafting action (x3-4)
• Increased FLOP drops from AI (x2) and loot pickups (x2-3)
• Revamped supply crate loot: Guaranteed FLOPs
• Included item drops, including blueprints and jackpots
• Increased resource diversity
• Removed gating resources from Pulse Excavator (Al) and Blast Furnace (Mg)
• Increased stack sizes of common resource loot (e.g. Nitrate 1-3 --> 3-5)
• Increased overall loot spawn (x1.5)
*Additional clan patterns were also added
Patch time: 15:00 CET (6th of September 2018)
Let us know your thoughts regarding the above changes.
Regards,
The Limbic Dev Team.
