Dear Martians,
Little bit of communication for you today: There will not be a full client patch as today is the day we will do the large data base merge between official server rulesets. To clarify what that means. Your character progression will now go with you regardless of what official server you are playing on, PvP to PvE etc… You not take with you your inventory, action bar or player base. They will stay on the server they were obtained.
Flops stored in a Memory lab are stored globally so doesn’t matter where you use one. Emergency capsules in the new season will also be stored globally, so again doesn’t matter what server you would start on.
This is of course just the first step of using this feature and we have a lot more exciting ideas in the pipeline to come.
Internally we are finally in the polish and tweaking phase of a large patch that will come this season. No spoilers as for what it will contain just yet.
What I can do for you though is give you a preview of what to expect in next week’s patch, which we aim to push out on Tuesday, subject to testing.
• Fix for device highlighting issues introduced last patch.
• New Patterns.
• Text judder in the server browser fixed.
• Open doors no longer block projectiles.
• Improved data tracking logs.
• Server crash on shutdown (Private servers were mainly effected by this).
• Fixed standing-up behaviour of crouched characters underneath objects and player made structures.
• Improved handling of blueprint decryption and improved logs
• Fix to the hidden AI (They were spawning, just in the wrong places).
• Several server optimizations (most notably buildings optimizations, so building-heavy PVE servers will most benefit)
- Tech note for anyone interested in what that actually means.
- Previously the server took a lot of time to determine that the progress of building parts and the customization of it did not change and there is nothing to replicate. So what we do now instead is to manually mark the components as "dirty" when it changes and only replicate them if they are dirty (which of course resets the "dirty" flag)
- Of course, for players that see a building for the first time, all components are dirty. To avoid spikes in the frame time, we also limit the amount of dirty component replications to 32 per replication of the building.
All servers will go down at around 1500 CEST. There will be nothing to download as it’s a server data base merge. When servers come up you will simply notice that your character on a PvE server and PvP server are now ‘the same’.
Kind Regards,
The Limbic Dev Team
