Good morning Martians!
Xmas will soon be upon us and along our usual bug fixing and game tweaking, we've also prepared some events that will trigger during Xmas. When? Well, we're not going to spoil the surprise for you but if you want a tip you can look at the ice area in the East during the festive period...

Patch will go live around 12:00 GMT / 13:00 CET today (11/12/2018)
On with the changelog:
ADDITIONS
The following has been newly added to the game.
• Introduced duel action system.
o Some actions now have a hold function added to the key-binding.
o For example if you hold the Reload key (default R) it will now switch the ammo type of the weapon you have out, if another ammo type is available.
o If you hold Alt-fire while your weapon has a gadget attached (Tac-Light for example) you will perform the function of the gadget (turn the light on/off). A quick tap of the same key-binding will use the Melee function instead.
o This is just Phase 1 of the interaction system change. In the following weeks/months we will be increase the visual feedback of the HUD to better show what actions you can and can’t do and what is bound to what.
o You will not be able to un-bind the hold function yet. Something we will look to separate later.
• Added Sprint toggle functionality. No more needing to hold the sprint key down.
FIXES
The following has been fixed.
• Preview of deployable meshes.
• Melee attack animation being faster than the damage applied.
• Private servers not detecting that they are private servers.
• Various collision of different assets.
• Player alliance names not working.
• Overall performance.
CHANGES
The following has been adjusted or changed.
• Meteor loot has been increased. This is phase 1 of our ‘upgrade loot from the sky’.
• Demolition charge Min and Max damage radius has been reduced. They will act more like a targeted demolition than a large AoE demolition.
o As a side effect this change increases the costs of the attacker if they decide for total base destruction, whilst benefiting those who just want to break in, loot and leave.
• Drone changes:
o Significant Health increase.
o Reduced the leash range.
o Decreased overall amount of drones on the map.
o Activated all drones to be aggressive, from their previously passive approach. They will now Kill on Sight.
o Drone loot has significantly increase to adjust for less over all drones.
• Increase to Flops gained from Supply tracker loot.
• Players are now able to bind the TAB key and use it for Inventory or other UI elements.
o We disabled the UE4 default engine behaviour for this to come into effect.
Known issues
These are issues found in testing that we are aware of and will be fixed in subsequent patches.
• Whilst reviving another player, players would become stuck if they also typed in chat at the same time as using the healing item.
o Logging out and in again resolves the issue as a work around.
• It is possible for players to crash their client if they attempt to put Flops into a research centre.
o Doesn’t always crash and there isn’t any reason a player should need to do this.
Regards,
The Limbic Dev Team
