Most importantly, we have implemented the first version of our Steam Workshop support. Steam workshop has a huge number of features, so will be expanding and improving the implementation as we get feedback from the community.
Once the new version of the much-talked about level editor arrives, we will also add workshop support to that.
Here is a youtube video giving an introduction to the workshop implementation.
We do also have a number of other fixes in this build, so here is the complete list:
- Initial Steam Workshop integration with the avatar editor
- Removed simulate button in the avatar editor
- Fixed pose resets in the avatar editor
- Fixed non-responsive ui in the avatar editor
- Fixed bug where setting avatar morph speed didn't work
- General Performance boost when no editor ui is visible
- Fixed classic mode giving black screen on Windows & Linux
- Added support for anti-aliasing on Windows & Linux
- Added support for variable vsync on Windows & Linux
- Added support for unicode characters in file system folder and file names
- Remember window resolution when exiting application
- Remember which display the game ran on, for setups with multiple monitors
- Fixed crash related to multi-threading
- A number of smaller fixes