
Dear Pathfinders!
Perhaps you have read about how Pathfinder: Kingmaker runs on 'a heavily modified Unity Engine'. Leaves a bit of room for interpretation, though, doesn't it? But what does that even mean? Let's shed some light into this with today's retrospective update!
When we mention modifications, we're not just doing so because it sounds so cool. Our devs have created tools and implemented features, which Unity doesn't normally come with out of the box. For instance, we're using our very own editors for branching dialogue, cutscenes and game scripts. We even have a tool named Nikolay, which lets us create new obects in the game faster than any of our designers could. Read all about it in this Kickstarter update!
And in case you're wondering how we're adding all those spells to our game, there's a tool for that, as well!
Next, there's the water. There's a lot to consider here! Density, depth, reflection, refraction, distortion, foam, flow direction, oh my! Ideally, liquids should also react when characters move through them. And what about mixing them with other liquids, such as dumping a bleeding corpse in a river? You know, perfectly normal stuff for you to think about when creating a videogame. Read all about it in our water update.
Speaking of blood - wanna know how we spread the warm, bodily fluid around the Stolen Lands with something we like to call 'screen space pre-pass decals'? Of course you do! This update also tells you everything you need to know about the lighting, shadows and fog and all that sort of thing in Pathfinder: Kingmaker.
If you had a look at some of our beta gameplay, you may have noticed how each character in the game doesn't just wear their class' unique outfit and their chosen weapon. There are scabbards, armors, cloaks - even consumables such as potions visibly appear on your character's belt as you ready them! It's all about the layers! Have a look at this Kickstarter update to learn more!
Finally, we'd like to mention something that's a little less 'tech' and a bit more mechanics and UI. Don't worry, we'll have a more in-depth retrospective update about these things, soon! In the meanwhile, check out our combat log! Who got killed by what, when, why and how badly? If it's detailed combat information you crave, then this and so much more is revealed by our log.
Hail to the Kings!
Owlcats

