Hi everyone,
Tales Of Glory is out for more than a week now. I had lot of feedbacks with pros and cons and i've been thinking a lot about the direction to follow.
Here is the plan in 3 points :
#A. Core optimization / improvement :
- Constant work on AI, Animations, Combat, Perf/Framerate as it's the base for the 2 following points. But even if there is still room for improvements on combat, Tales Of Glory will never be a full physic engine based game as Gorn.
#B. MultiPlayer :
Given the facts that :
- The heart of Tales of Glory is the epicness and large scale battles.
- There is already some good games wich cover the 1 Vs 1 medieval fight.
I will work on a multiplayer experience but it will target co-op experience vs computer army. It might not be possible to synchronize a lot of AI bots over the network but the way i've written the engine let me think it's worth trying.
--> My goal is to deliver something before the end of september
#C. Single Player Campaign :
The single player campaign will be pure sandbox M&B style, with a bit of strategy and a bit of rpg and will serve the purpose to showcase the battles, wich will be like the actual custom battles or scenario based battles
I'll be off from sunday to tuesday,20th as i will be kitesurfing in the moroccan desert. I will be writing the core features to implements during my trip.
- > I hope to be delivering something before the end of the year.
As a sign of commitment, Tales Of Glory will be updated tonight with a first scenario based map (very raw alpha). I also plan to include work in progress on theses subjects in future release.
Don't hesitate to give feelings about this !
Jay
