Main game beta branch have been updated with huge improvments.
What you will be able to test :
Brand new high quality NPC Model PBR enabled only on Heavy knights for now, with new colors and outfit.
First version of procedural face, hair , beards.
New run animation only on Heavy knights.
Bug correction on limbs/weapons staying on battlefield.
Optimized weapon / corpse disaspearance for perf purpose.
3 weapons rewied : heavy hammer, double axe and dane axe.
Now only blade weapons can dismember NPCS (and obviously not daggers).
Blunt weapons will not be able to dismember but will have a bonus for knocking down opponents / making their shields fall so you can finish them on ground.
Physics blending is finished and is now based on swing force vector applied on hit.
All characters excepted villagers are physics enabled and ragdoll enabled on death.
Dismembered limbs will now have better physics.
Cav will now fall from their horses and they will be able to get up and unsheat a claymore to continue to fight.
You can kill horses and yours is killable.
When a cav die, his horse might run away and stop some meters away, being mountable for you.
Horses will now have differents colors for skin , mane and tail.
New option for disabling snap turn.
This weekend, i'll be working on finishing the new units for every class with enhanced outfit and perf work on it.
i think i'll be able to push this out of beta next weekend.
Jay
