Hey all,
Main game have been updated with the following content :
1 NEW GAME MODES
3 new game modes :
- Infiltration mission : Inflitrate a place and fulfill the objective before escaping
- Protect the VIP mission : Escort a VIP to a safe place
- Escape missions : Escape from a dangerous place
1 additionnal game mode in beta : Tournament
All theses game modes will be part of the campaign but i've made the choice to make them accessible in the main menu.
This is a first version. They are subject to be changed/improved following your feedbacks (Join the discord).
Lot of maps have been added with these game modes to reach a total of 43 maps.
2. COMBAT
Combat reworked to rely more on physics without compromising perfs :
no more backing animation on hits of body or blade or shield
everything is physics... or kinda :
you can now open up the enemy guard by hitting the shield or the weapon, or hit a leg to make him stumble
head smashing : You can now smash the head of a down enemy with every blunt weapon
3. ADDITIONNAL FEATURES
Villagers are back (men/women). You can switch them off for perf if needed.
Random soldiers face generator with mud faces, glossiness, hair, beard, etc
3 New weapons.
Openfield battle tactics :
Enemies will now try to use some tactics/formation in openfield battles, trying to make the best use of cavalry or archers.
This is a first version of it and it will be improved with time
Ability to get the helmet visor / hood up or down : press trigger with a hand over your head while equipped with a helmet with visor or a hood.
Main menu reworked : You can switch between Snap/Smooth turn and select turning speed with a slider
Stamina balancing
Archers and skirmishers better AI
ability tu push your units away
4. INFOS
In the tournament and escape missions, you will see the dialog engine used in the campaign.
Details about the infiltration engine :
Enemies have a line of sight
if they see you, they will run to you and also alert their friends around
if they see you, the behave like normal enemies
if they don't, you can kill them in one shot / assassination
Line of sight is approximatively 140degrees in front of them
you can hide behind all scene elements
they will not see you if more than half you body is behind
they will see you up to 30 meters
but you can reduce this to 15 meters by crouching (crouching in real life)
they also have ears... running around them, they will look at where they heard the sound
and they will also be alerted by one of their men dying next to them
In infiltration maps, you will have to achieve objectives
and then escape
5. CAMPAIGN :
Campaign is still in dev.
Realms AI have been fully reworked and i'm pretty happy with it now.
i'm now working on the depth by adding additionnal features i feel were missing.
Cheers,
Jay
Discord : https://discord.gg/nmVPjQb
