Hey all,
I'm gonna update a new feature only on beta branch.
For beta branch access, see here : http://steamcommunity.com/app/636970/discussions/0/1520386297681173218/
What you will find in it :
Blended physics and animation on body hits. if you hit a leg, you will see the leg move acording to the hit direction (not force for now) and blending back to the animation.
Ragdolling when the enemy falls on ground after a big hit. He will get up after a random amount of time and go back to battle
Ragdolling on death
These features are only implemented on Dimounted Cavalry (the red one), and you can try easily in the tutorial (last blue spawning ring on the right when facing the rings)
Be aware that there are issues on dismemberment.
Be aware that these features are on all dismounted cav (so even when you start a battle) and perf impact have not been tested so far. It's really in there to be tested in tutorial.
Feel free to give feedback but it's really just a quick test
Jay
