Beta branch was updated with the following feature :
- Migration to latest unity engine <-- still searching for bugs
- Render jobs on GPU enabled for a perf boost <-- used to cause some BSODS on older unity engine version for 980TI users. Please get back to me if you experience any crashes
- All units are now high quality models with custom outfits
- Physics/ Animation blending and ragdoll on death is activated on all units
- addition of a new feature for one on one combat called dynamic response :
light infantry and heavy knight will try in certain conditions to actively block your swings (see the gif below for illustration)
https://media.discordapp.net/attachments/322768281104678916/366515007090851840/2.gif
- Menu malfunctions corrected / Added the ability to change number of active npcs during battle
- ability to clench your fists when unarmed (maintain trigger) to punch enemies
- Procedural height, beards and hairs types and colors for npcs
New trailer to come soon
I'll be testing and correcting last bugs and plan to release this by the end of the week
Jay
