
I'm back from GDC and wanted to get this build out to you quickly with a few bug fixes that we introduced in Build 40 and also talk about what you can expect to see in Build 41.
- Procedural Level Generation will be a primary focus. The goal is to have more variety to the missions and less square shaped levels.
- We're going to take a shot at cleaning up some cover issues and introduce a "Step out and fire" mechanic when behind a wall.
- Ambient Sound Work.
- New Grenade Sprites and icons
As always, you can read the entire post on our DevLog on itch.io:
https://hofstudios.itch.io/doe/devlog/28855/build-41-preview-and-bug-fixes-for-build-40