Depth of Extinction

HOF Studios

Released
Sep 27, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    55.3 - A fix to the last fix

    In the last update (55.2) I fixed an issue where a follower could get stuck trying to pick up loot in a location "boxed in" by cover. Then it was reported that in fact, it wasn't fixed, but i just allowed them to teleport to the loot but they couldn't get out. Now that problem sh

  2. Developer post

    55.2 - Even More Bug Fixes!

    ​Hey all, I'm back with some more bug fixes that have been reported. Let's get right to it: Merchant screen "Tier" display on some items was not showing up correctly Combined Arms was activating after a "return fire" from an enemy on an overwatch During a Run n Shoot, if the char

  3. Developer post

    Build 55.1 - More Bug fixes!

    HI, all, continuing the trend for Build 55, I have some more bug fixes. Here's the notes for the first update to catch you up first. In 55.1 we have: When zoomed out on some levels at certain resolutions, the screen would shake when moving the camera. Now the screen movement will

  4. Developer post

    Build 55: Bug Fixes!

    Welcome to Build 55! I'll probably do a few more updates to this build over the next month. More on that below but first here's the change log for 55.0.0 Fixed the annoying "auto revive" soft lock issue many of you have reported. This was a tricky one to figure out but it ended u

  5. Developer post

    Small bug fix for windowed issue

    An issue was reported affecting users playing in windowed mode causing delays in the turn changing.

  6. Developer post

    Bug fix update to Build 54

    Hi everyone! I thought I had resolved the overlay grid disappearing issues but have gotten a few reports of another case I must have missed. I still can't reproduce it exactly but I see the error in my logs, so i did some minor refactoring to try to resolve it. We'll have to see

  7. Developer post

    Bug fixes Update plus adding Icelandic language!

    We're still interested in bringing new languages to Depth of Extinction. Community member Alliat was kind enough to volunteer to do the Icelandic translation for the game. If you are interested in doing (or contributing to) a community translation, please join our Discord and req

  8. Developer post

    Small Balancing Update

    In the Localization Update, I added a "secondary enemy" faction to each area. Unfortunately, I should have tested that just a bit more because the "easy" and "medium" Cultists were a bit too hard for most players at the early stages of the game. It's certainly interesting letting

  9. Developer post

    Localization Update is LIVE!

    Hi all, welcome to the Localization Update (aka Build 53) of Depth of Extinction! Highlights are full translations into Spanish, German, Chinese and Japanese as well as quite a few new “quality of life” features and lots of small balancing changes and bug fixes. This was a huge u

  10. Developer post

    Build 53.9: Adding Spanish and announcing Chinese

    Yet another update in the ongoing Build 53 and localization project is in the beta branch! I have some exciting news in the latest update (53.9) as Spanish is now an official language. I got the first version from the translator today so please let me know if you see any issues s

  11. Developer post

    DOE 53.8 Update is now live in the beta branch

    Another update to Depth of Extinction is live in the beta branch here on Steam! This one is mostly bug fixes but i also wanted to let everyone know we will be getting an official Spanish version to join German and Japanese! change log - bug allowing characters inflicted with a st

  12. Developer post

    53.7.2: A few bug fixes

    Hi all, We had a few bugs sneak through in the 53.7 update but had some players report one and we saw the other in the logs. Here's the full change log: - If system language was set to an unsupported language, text was set to blank values everywhere. - Some cases where maps were

  13. Developer post

    53.7: Mixing enemies up some!

    Another update to DOE Build 53 is now in the beta branch on steam with a few nice changes. I think the German and Japanese translations are pretty much done now but I'll be waiting a few weeks to make them live to see if anything else shakes out. The most significant other change

  14. Developer post

    Build 53 Beta: Adding Translations into 9 languages!

    I’m back with the first preview of Build 53! This is an early preview, as Build 53 will probably not be available for some time on all platforms and in fact, I haven’t even set the final scope for it yet. I wanted to release this first preview early because it has a really huge f

  15. Developer post

    Bug fixes

    Hi all, We've got an update that solves a lot of bugs reported over the last few months! 52.12.1 Change log: Added a camera zoom keyboard shortcut and listed it in the help Several "unable to click" on enemy targets issues resolved Grenade launcher hit chance was lower in some ca

  16. Developer post

    52.11: Bug fixes and Nanites Updated

    Hi all. I know I said I wasn't going to make any further changes to Build 52, but DOE was part of the excellent Bundle for Racial Equality and Justice over on itch.io and we had a massive influx of new players. As usual, this shook out a lot of new bugs plus some interesting sugg

  17. Developer post

    Definitive Edition Updates Roundup and Console Launch!

    We've made a lot of updates to DOE over the last month since the Definitive Edition launched. These are all a part of Build 52.10 which I've been posting about in the forums so some of this you may have seen before. I'm also excited to announce that the console edition of Depth o

  18. Developer post

    Definitive Edition Available Now!

    We've spent the last six months almost completely overhauling the game, so much so that we are proud to say this is the "definitive" version of Depth of Extinction. There are several new enemies, a new character class, some new mechanics, lots of UI and tactical polish and we've

  19. Developer post

    First Build 52 preview is in the beta branch!

    Hi all, sorry for the delay but i have the first Build 52 beta build up for anyone who is interested in taking a look. There are a LOT of changes in this one, some even to the core elements of the game. It's all around feedback that I've been given on Steam and other stores, plus

  20. Developer post

    Build 51.5: more bug fixes!

    I've fixed a few more issues that have been reported over the last few weeks with Build 51. Thanks so much for all the Bug Reports in game and posts on the forum. I'm very appreciative of the help in finding these issues and glad I could get them fixed. Please let me know if you