
I didn’t expect to be making another build so soon, but I wanted to do a small update based on the Build 48 feedback and then it gradually morphed into a pretty big update.
Here are the highlights:
- Optimization to reduce lag
- Encounter outcomes that don’t result in a tactical battle but do have a positive outcome result in experience gained for each character on the team.
- “Team Editor” screen will allow you to choose the team member to return to base rather than always sending back the hostage.
- “expected damage” will now appear on a character or cover UI flag by turning the health dots red that would be damaged in a successful attack of max damage (in the case of multi shot weapons)
- Dodge chance added to the enemy UI flag
- Abort, evac and exit mission buttons larger
- Sniper range penalty is now fixed to 4 squares rather than 50% of the weapon range
- Incompatible items now labeled as such in the equipment UI.
- Bug reporting can be done in game so you don't have to track down saves and logs

The Full Post with many more details is on itch.io
https://hofstudios.itch.io/doe/devlog/66516/build-49-is-now-live-with-major-optimizations-and-a-few-other-changes
What’s Next?
Controller support is the next highest priority. Beyond that, I do have plans to add more content to DOE in the future. I have a few classes that were cut at the end and I plan to finish them. I’d also like to add more mission variations and more maps.
Many other requests have been made and I will definitely take a look at those as well. You may also notice that we reduced the price recently. Hopefully the new price will help ensure that the game continues to sell in the long term and allow me to keep going with (at least) quarterly updates.