We’ve been planning to totally rework the classes in Depth of Extinction for a while now, and Build 38 is where you finally get to see all that work in the game. No word yet on when that will be available in First Access, but it should be soon.
So what’s changing?
- Five base classes
- Six unlockable classes (four from enemy factions)
- Weapons are reorganized and categorized into Weapon Classes (a few new ones added)
- Character Classes are specialists with particular Weapon Classes (most with just one, but a few with multiple)
- Weapons can be freely equipped, but there will be penalties for using a “non-class” weapon
- Less skills unlocked via stat point upgrades
- Class points now affect a particular stat within the game.
Read more on our DevLog on itch.io
https://hofstudios.itch.io/doe/devlog/21239/so-about-those-character-classes