Over the last day, our Rescue Operation Center has received many urgent messages.
We would like to inform you about the following updates:
- Many of you felt the pain of loss when you couldn’t inject adrenaline into an unconscious partner after entering the next zone. Now you will be able to save him/her!
- Electric anomalies ignored your traps. The electrician from the neighborhood base agreed to repair the welding of trap cables for a cup of hot coffee, so from now on the traps should work just fine.
- We talked sense into Emil Gustav. Now his presence on the map doesn’t cause graphic artifacts.
- Our polar explorers are super pros, but they are not omnipotent. This is why from now on they will not be able to loot bags with items removed from the inventory through the walls.
- Now a character killed by the red anomaly will always look into the face of his/her murderer.
- The map now shows workbenches for tool repairs so it is more convenient for our polar explorers to find them.
- Sometimes the base generated places where characters couldn’t go. We got rid of these places.
- All entrance doors will be highlighted regardless of power in the building.
- We fixed the quest with three heavy bags and a supply platform: now bags will not disappear and you will always be able to load the platform to come to the next zone.
- We added an error message when a saved file is corrupted. It will rescue you from freezing when loading the game!
- Now you will not hear any extraneous noises during pause, only ominous silence.
- We improved the translation of in-game texts.
We are standing by for messages about abnormal incidents and will react swiftly!
Over and out.
