
We recently pushed live our improved networking code, which should mean smoother movement for players suffering from bad ping or packet loss. Player positions are more accurate, and some networking lag has been removed. The exact effect will vary depending on your connection, location, and which servers you typically play on. Please let us know if you notice changes!
A laggy player seen through the old networking code.
The same level of lag under the new networking code.
Key Changes
There are more fixes and improvements as well - read the full changelog, or get some highlights below:
Updated Roumanian Uniforms
After receiving feedback from both the in-game community and some dedicated reenactors from Romania (thank you Alex!) we adjusted the colours of the Roumanian uniforms. Firstly to match better with references (M.1912 green-grey pigment), and also to address several other points of feedback such as piping and helmet colours.

Green-Grey is quite distinctive from Pike-Grey.
In addition, and this was a big point of feedback from the community, it is now easier to distinguish Roumanians from the Austro-Hungarian early war uniforms:

With the variety of lighting conditions in tannenberg, uniform colours appear different. Wernd vs Bogdan, 1916.
If you spot issues in the game or have suggestions on gameplay or balance, you can post on our support website - vote up the topic if someone else has already made a post, or create one yourself!
If you want to see what’s coming next for Tannenberg, we have a WIP roadmap at on Favro - it also includes the Verdun roadmap.
128 Player Weekend
Finally, thanks to everyone who joined us this weekend for one of the two 128 player Tannenberg battles! It was great fun - we’ll certainly look into planning a few more events like this. We’ll see you on the (smoother) battlefield!
YouTuber HylianVoice made a video of Sunday's event: https://youtu.be/TZXQuAECk8Q
