We’ve been making good progress on the networking update, which should make the game smoother and reduce the amount of stuttering characters, especially for those with weak internet connections. Our data currently suggests that player positions are now twice as accurate compared to the old networking, which should reduce the chance of being shot while behind cover and ping advantages.
A laggy player seen through the old networking code.
The same level of lag under the new networking code.
There are also a range of other bug fixes on our open testing build, which you can help out by testing right now - of particular note:
Read the full open testing changelog - with links to the support forum cases where applicable.
Note that you may encounter minor issues on the open testing build, and reporting them on the support forum will help get everything fixed for when the update goes live!
Activate open testing by following the simple instructions below and don’t worry, it’s easy to switch back to the regular game afterwards.
https://steamcommunity.com/sharedfiles/filedetails/?id=572388553
128 player battles this weekend!
There are two historically themed 128 player events happening this weekend! Join us around 7pm CEST on Saturday 1 and Sunday 2 for the Kerensky Offensive, 1917 and the Battle of Lemberg, 1914. Players will be limited to particular squads and uniforms, but there will be no weapon restrictions. All you have to do to join is hop on the maneuver game we’ll convert specially for the occasion - no password or anything required! Read more here.

