New graphical instructions, bubbles and so much more! Graphical instructions instead of just text are now here to make training easier. You can now find some new plants that have sprouted and blow bubbles (which we have “tested” thoroughly). We also fixed a lot of bugs, moved stuff around in Beast Park, and reworked the tutorial pacing. Let us know what you think!
Loading Zone
- The loading sign will appear in front of the player at a distance before moving closer.
- The glowing yellow orb now floats up from the ground and hovers below and slightly in front of the sign.
Beast Park
- Added a trio of bubble plants next to one of the trees that blow large bubbles into the air.
- Bubbles will float up and around and will pop easily.
- No more cleanup signs for now.
- Removed the stone platform and old instructional banners.
- Moved vines and berries to where the stone platform used to be.
- The berry branches no longer fall of the ground unless you grab them.
- Shifted the large crates closer to the vines and berries.
Powers
- Fixed teleport bug where players would sometimes teleport in place.
- Increased the contrast of the telekinesis icon.
Items
- Added a string connecting the whistle around your neck that briefly appears when the whistle is grabbed or dropped.
- Whistle springs back around your neck more slowly.
Instructional Sign
- New graphical instruction for the instructional sign, because nobody likes to read (except you, we like you).
- Graphics showing controller buttons and their effect to make learning controls easier.
- Moved any relevant text for each graphic to the bottom of the instructional sign as a subtitle.
- Instructional sign will do a better job staying within your field of view.
Tutorial
- After the first dragon shows up, the instructional sign will pop in displaying the goal of finding the 6 chests until it is touched or 10s have elapsed.
- Removed some of the tooltips that are redundant to the information on the instructional sign.
- Removed quick access tooltip for Teleporter (we’ll add it back later).
- All interactable objects in Beast Park are now hidden at the start of the tutorial.
- The large balls and block tower will now appear at the start of the teleporter stage.
- The small boxes and large crates will appear once the green telekinesis gem is selected.
- The vines and berries will appear after the laser has been used.
- The bubble plants will appear when the ball chest is opened.
- The teleporter chest and start location have been rotated 180° so players can teleport into the middle of the park (instead of into the wall).
- Once a stage objective is completed, the chest will disappear and the instructional sign will pop up in your field of view showing a graphic with a check mark over a chest.
- Removed the orange, “done” glowing orb from the instructional sign and replaced it with a find more chests graphic.
- After completing the tutorial, added the message “Have fun exploring Beast Park!” before the instructional sign moves under the tree.
- The dragon for the ball stage no appears once the ball is grabbed instead of at the end so there’s always a nearby dragon to play fetch.
General
- Glowing orbs that trigger after being touched for 1s will now grow larger the longer they are touched.
- Adjusted font sizes to make text larger when it will fit.
- Added version info to loading sign in bottom left corner.
- Added rough Korean localization that will be selected automatically based on the system language or by tapping the globe icon on the loading sign.
- Improved analytics and event tracking.
- Various bug fixes and performance improvements.
