Patch 0.07 notes:
New Feature:
- "Gilding" now occurs on every 15th world, and your character level is no longer artificially capped. Gilding resets your skill tree, and you get 6 skill points to start with. You keep your Automator upgrades (including stones and gems) and you get a huge damage boost. You don't start the game back at World 1. Instead, you continue going forward in worlds from where you were before gilding. Players who passed world 15 have been set back to the start of world 16 and automatically gilded, with a few extra skill points as a one-time bonus for getting that far.
Balance changes:
- Haste now reduces the duration of all buffs, and increases their tick rates, except for Killing Frenzy, Gift of Chronos, and Huge Click Discount.
- Raised the duration of Killing Frenzy to 10 seconds.
- Huge Click Discount now scales more slowly with Huge Click Damage.
- Worlds use a new XP formula and XP decline formula. The first 7 runs of each world provide most of the XP available in the world.
- Reduced the rate at which worlds grow in difficulty.
- Worlds 1 and 2 have been rebalanced for new players.
- All worlds are now (temporarily) standard economy and standard monster health growth.
Other changes:
- Critical hit damage numbers now look different.
- The Automator's UI now handles multiple stones and gems of each type.
- Item tooltips now display your stat changes.
- Added an option in the settings menu for a larger mouse pointer.
- Added character import and export functionality to the main menu.
- Lots of bug fixes.
- Many performance improvements.
- Fixed many text display issues.
- Fixed Curse of the Juggernaut from breaking costs of skills.
- Changed the shop item efficiency curve to match the new XP growth changes.
- Timed zones now give you gold for partial kills of monsters.
