
Hey Clickers!
Today we’re releasing a new experimental build which introduces Ethereal items, World Traits, Offline Progress, The Cave World, difficulty scaling changes, Performance improvements, and many QoL changes and bug fixes. There’s still some polishing needed before it’s ready for live, but we wanted to let you try things out as soon as possible.
To participate in the experimental: Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download.
Note: Experimental versions do not carry over to the live version of the game so be sure to opt out of the beta when you want to switch back to playing Cid and keep your progress.
Note #2: We’re still working on the Mac update and it will come later tomorrow.
Ethereal Items
Ethereal items are special items you earn as you progress through the game and they award you with special buffs and modifiers that will help you on your journey to reach higher gilds and take on new World Traits.
World Traits
As you progress from Gild to Gild you will encounter new World Traits that will bring some variety and uniqueness to each new Gild and make you think about which skill tree build and Ethereal items will work best to get you to the next one!
Difficulty Scaling and Gild Bonus Damage Changes
Significantly increased the rate at which worlds get harder so it no longer takes months of play to reach content where player skill matters. Gild Bonus Damage has also been increased so that early Gild worlds do not feel harder than the last world of the previous Gild.
Offline Progress
Your hero will continue to progress for up to 12 hours while the game is closed or if you are playing another hero.
Cave World
Explore the Cave world which adds 4 new environments, 30 new monsters, and 1 terrifying world boss to the game.
Wizard
The Wizard is Temporarily Disabled while we work on Wizard specific Ethereal items.
Quality of life changes
- Clickstorm and Critstorm now click twice as fast when they start, and their speed doubles every minute
- Added a way to scroll through automator sets when you have more than five.
- Automator point nodes from the skill tree now give 2 automator points.
- New gilds now start with the first few skill tree nodes unlocked.
- Added new automator stones for boss fights, preload, gild worlds, and distance from monsters.
- Huge clicks no longer shake the screen if screen shakes are disabled.
- Added new extended variable system for storing character specific save data.
- Improved scroll buttons in Automator tab.
- Added character level to world select panel.
- Moved world automation to world select panel so the Wizard has it available when he’s re-enabled.
- Updated the wording of some Automator stones and gems to be more consistent.
- Added an option to purchase nodes without confirmation popup.
- Added an option to disable the UI when the game is not in focus.
- Made the UI toggleable with a keybinding. (no keybinding by default)
- Added time until next Ancient Shard timer to stats tab.
- Added a button to restart your Gild if you feel your build is not the best it could be.
Bug Fixes
- Fixed a bug that set Cid’s damage to 1 and made the game unplayable past a certain point.
- Fixed a bug that could crash the game on startup if a certain key was pressed.
- Fixed a bug that caused new Environments not to appear.
- Fixed an issue where buying Automator points from the ruby shop did not update skill tree displays.
- Fixed an issue where double digit automator sets did not properly display their number.
- Fixed an issue that was slowing down the time it took to go from one automator set to another.
- Hopefully fixed the issue that was causing the game to crash after being open for long periods of time.
0.9.2 (e) Changes:
- Ethereal items can now be purchased from the ruby shop.
- Reduced difficulty.
- Increased power of Ethereal Items relative to gild difficulty.
- Fixed a bug that skipped a gild difficulty jump after gild 0.
- Fixed a bug where players could end up with negative stats after gilding.
- Repacked cave monsters to fix clipping issues.
- Mana bar no longer shows decimal places from fractional Ethereal item levels.
- Fixed Manacrit tooltips and added damage bonus to the skill tooltip.
- Modified robust functionality to reflect what the description implies.
- Added Ethereal item info on skill tree nodes tooltips that were missing it.
- Fixed an issue where Clickstorm and Critstorm did not correctly double in speed after the first minute.
- Removed Limit Background FPS setting due to a number of bugs caused by it.
- Removed FPS limit on Reduced Render Quality setting.
- Fixed a bug where pressing the hide UI button while loading would cause the game to crash.
- Fixed an issue where error messages frequently gave bad info. Should now output useful error messages.
- Purchasing trait nodes from the skill tree now properly recalculates Ethereal stats.
0.9.5 (e) Changes:
- Ethereal item tooltips now show the number of levels a character will receive based on their current level graph nodes.
- Reduced the scaling for a number of Ethereal items.
- Increased the power of Ethereal items in the first few Gilds.
- Monsters more than one level below you now grant less experience.
- Monsters higher level than you now grant more Experience.
- Ruby Shops are now accessible at any time, besides certain instances like Boss fights and between Worlds.
- Managize now restores mana for energy over time.
- UI Change for Monster Levels in World Select Panel.
- Reduced interaction between Critical Power Surge and Sustained Power Surge.
- Ethereal Mana Crit buff reduced but now scales with multiple copies.
