The second Hotfix addresses various things such as Invasion balancing for Castello, Crossroads and Mountain Peak, as well as some other gameplay and UI tweaks.
Patch #17 Hotfix 2 Changelog 1/04/2020
Gameplay
- Firebombs will only restock 1 at a time from an ammo box
- Fire and smoke fields now annihilate each other if they touch
- Pavise shields are now limited to max 5 per player
- Skirmish regen turned back on, banned healing items reverted
- Mountain peak rebalanced with progressive spawns on ram push objective, more interracts on ram objective and slightly stronger king. The cauldrons now go away after the ram objective.
- Crossroads king health on kill increased
- Castello buffed for attackers for the first and second objective with more paths and easier cart push, spawns moved around for the last two objectives.
- Feitoria Made slightly harder second and first stage by moving about kill objectives and slowing down the siege tower.
- Feitoria ladders now mostly droppable, even in the city.
Visuals & Misc
- Fixes for crashing on startup due to mods
- Added server-side config variables for bIsThirdPersonCameraDisabled, ConstrainAspectRatio (e.g. 1.7777777), bIsHitStopOnTeamHitsDisabled (these go under [/Script/Mordhau.MordhauGameMode])
- Velvet Shoulder LODs
- Several fixes for rewards not showing up at the end of a match
- Fixed a bug which caused servers not to retry dealing out rewards after a backend timeout
- Removed hardcoded player limit for servers
- New asset for the environment plank
- Various collision fixes on Castello
UI
- Added scoreboard tab to main menu and added contextual actions to entry selection (view profile, chat mute, votekick, admin kick, admin mute, admin ban)
- Moved duel leaderboards into the matchmaking screen
- Brought back the return button to the main menu
