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Devblog Update #2 - Classes

Players can choose a class in the lobby to have some advantages. Each class has an Active and a Passive skill.

Active Skill is a meter that is filled over time (slowly) and for each kill it fills a specific amount.

  • Scout - Can become invisible to zombies for a period of time (fillable meter) - Walks 20% faster.
  • Hunter - Can place traps (fillable meter) - 70% discount on map traps
  • Tank - Can become invincible for a period of time (fillable meter) - 70% more health
  • Assault - Can instant kill for a period of time (fillable meter) - 20% more damage
  • Medic - Heal everyone in team (fillable meter) - 70% discount on health packs
  • Support - Team Max Ammo (fillable meter) - 70% discount on ammo packs

These stats are not final, and are yet subjective to testing and balancing.

Thanks for your support.
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