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Devblog Update - Animations, Network and Map Editor

Today I don't have any fancy prints for you due to me working on some behind the scenes stuff.

Animations

I'm currently working with First-Person animations, such as Idle, Reload, Fire, ADS etc but I'm not a very good animator, so it will take some more time.

Network

I also started the Full Network System, which consists of Matchmaking + Lobbies + P2P.

I can't really continue working on this because Valve blocked the Lobby Creation for F2P games, and I've asked them to enable it so I can test it, but I think it will work.
If it doesn't work like expected, I will have to do a Client-Server approach using a Listen Server (One player is the host/server while playing). This is the last resort since it needs portforwarding to work in some cases, and that's a pain in the butt to do.

Meanwhile I'll continue working on the map and guns.

Map Editor

I've researched on some map editors for various games, and I decided that the best option is to make a "tile" based map editor. There will be tiles with some pre-determined sizes, (1x1, 2x2, 5x5, 10x10) and variants, for floors and walls. Then you can choose from a library of textures to apply to those tiles to create your map.

I have around 1500 textures (including bump and normal maps) ready to be used by you, and I hope this comes in handy for the creative ones :)

Thank you for your support, my hand is better and at least I can type well with it.