Hello everyone,
It's an exciting update, I've got a pretty big one for every player today. Here's what is included:
- Buff items to enhance the player have appeared all around the dungeon! - Tons of new items are now able to be found in chests, shops, and various rooms. - These items improve player statistics such as health regen, max health, magic range, etc. - These items could have positive and/or negative effects on the player, and it is a necessary decision whether or not the positive effects outweigh the negative effects.
- Shops now appear throughout all dungeon environments. - Purchase buffs, scrolls, potions, keys, and weapons to help you in your adventure! - Shops are now added in as a 'special' room, similar to weapon rooms and libraries. - Gold to spend in shops can be found by killing different enemies throughout the dungeon. The more difficult the enemy, the more gold coins that are collected. - Prices scale with the floor number.
- Weapons now need to be 'identified' in order to view their statistics, such as damage, sharpness, etc. - A weapon's statistics will now be hidden until it is well used or a Scroll of Identify is applied to it. - Using a weapon to attack enemies will help the weapon become identified quicker.
- Added locked chests. - There are now three types of chests: normal, silver, and gold. - Silver chests give a higher chance of containing rare items, with only one guaranteed item. - Gold chests give a much higher chance of containing very rare items, with two guaranteed RARE items. - Keys can be found in other chests scattered throughout the dungeon, or purchased with gold in the shop.
- Player statistics, such as health and gold, now have their own panel - Similar to accessing a weapon's statistics, open the player statistics by swiping left on the touchpad (Vive) or clicking in the joystick (Oculus) with nothing in hand. - Currently, only health, max health, and gold are visible from this screen, but buffs and level statistics should be seen here in a near update.
- New control schemes for 'two controllers' - The ability to switch between using the right hand to move and left to rotate has now been added. - This option can be changed in the 'Control Scheme' section of the options tab in the lobby.
- Increased the integrity of physics. - For higher-spec systems, the physics in-game will now be more accurate and precise. - For lower-spec systems, this will lower occurrence of the jittery weapons problem found in graphics intense situations.
- Libraries and scrolls will now appear in all environments of the dungeon.
- Enchanting no longer goes by basic, set numbers - For most weapon stats, enchanting will increase or decrease that stat by a percentage rather than a set number. - This system allows for enchanting to be valid across all floors of the dungeon.
- Fixed magic sporadically not being detected by enemies. - The magic system is now more reliable than ever and hitting any vital part of an enemy will deal at least some damage. - Hitting armor with magic still does not deal any damage to the enemy.
- Fixed potion use not being applied to the player - Potions will now definitely be applied if placed to the mouth and drank, this used to sometimes not work because of the raycasting system used.
- Fixed bug where item info would display values that were extended with a seemingly infinite amount of '9's
- Mage enemy modified - Now with a cape and a 3D floating, crystal eye!
- Scrolls no longer spawn on the top of bookshelves in libraries
- Balanced rare weapons and weapon spawning.
- Fixed networked animations not being played correctly. ...and a whole lot more fixes that would make this already too-long patch notes post even longer.
Over the past few weeks, I've been really happy seeing the player base grow steadily, although slowly. If you have a couple spare minutes, it would be a huge help to leave a review on the Steam page. Thank you all for your feedback and support thus far!
-SCORNZ
