Hello everyone!
Monday is here, devlog incoming.So many topics to reveal, but today we have something special for you, the most important one. Here comes the attribute system — bread and butter for any true RPG.
Stoneshard attribute system is good, old and tested, no innovations, everyone chooses for themselves if it’s good or bad . All attributes (about 27 of them) are divided in two categories – Primary and Secondary. The main difference between those is, that Secondary attributes directly depend on Primary ones. In other words, Secondary attributes are upgraded only alongside with particular Primary ones.
From terminology we proceed to examples. Primary Attributes in quantity of 5 are listed here:
- Strength
- Agility
- Perception
- Intellect
- Willpower
A little sneak peek at our new character menu.
Quite a standard set. Let’s sort out the way they affect secondary character attributes.
A good example what happens when you max Agility, while being in pain (and naked) as Berserk.
Some attribute points are gained each level, spend them wisely. There are a bunch of other ways to increase attributes, for example with enchanted gear, some skills and even with a specific potion.
Our game-design philosophy main goal is to give a player as much freedom (regarding character development) as we can, and we proudly can announce, that this devlog is the beginning of a whole series of diaries on this topic (doesn’t mean that they will go one by one).
That’s all folks. See you in the next devlog!
