Greetings!
Today’s journal is not the biggest one.The topic was only casually mentioned in one of the past devlogs about health. So, injuries – what is it, how to get them, and how to get rid of them.
Injuries are a special type of effects, which can be randomly obtained in combat. The chance of getting injured depends on how much health has been lost by a single strike. With each lost HP the chance that your skull, leg, hand or any limb gest heavily damaged increases. You won’t be satisfied, you know. The other top 2 ways to get free injury – recklessly step on the trap or try to disarm it unsuccessfully. By the way, injuries are almost always accompanied by the prolonged bleeding. That will hurt, remember my word.
All injuries are divided into zones: head, torso, hand x2, legs, one possible injury for each part of the body, and they have three severity degrees
light, medium and heavy. A slight head injury will decrease Perception and pain level will start to grow. However, with a more dangerous wound effects will be much more deplorable, besides Perception, Will and Intellect will also be affected, in the end, you will stop passively restoring mana and lose the ability to cast spells. Also, the craniocerebral injuries do nothing good, they cause sanity decrease, and that can drive your character into a madness very soon.
Now, short guide how not to lose too much blood, fall unconscious and be eaten by fauna. If it’s a flesh-wound, then I have two news for you: good and bad. Good is that if your health level is high enough, it may regenerate. Bad – if the health is low, very soon it gets worse, and medical aid becomes necessary . Fortunately, we have come up with many ways to heal injuries: tires, salubrious ointments and surgical instruments, each of which has its own specific.
So, you smell like a salve, look like a salve, you used a tire or even sutured. What's next? Injury does not disappear immediately: it simply stabilizes, and you will have to wait some time before it is fully healed. During stabilization, you have to think about every step and be cautious: a new wound will reset the stabilization, and you have to do everything again.
Not the best perspective, isn’t it? Well, your enemies don’t like the way game works also, because they will suffer the same hardships. Many abilities will focus on maim, injuries, suffering, pain, humiliation, hatred, traumas and etc.
(only the best feelings for your foes).
Such a positive ending for such a cheerful topic. See you soon!
=========
Also you can follow us on:
- Discord
Please note that the prologue isn't released yet. The release date will be announced in the future. Signing up guarantees you'll receive it when it's ready.
