Greetings everyone !
Today's devlog isn't really a devlog. New Year’s holidays are approaching, and we are leaving you for two weeks (in which we will still continue developing the game – just without the diaries). So, we would like to congratulate all of you, and at the same time to summarise this year results.
Game development is a complex and stressful process, and sometimes it takes a lot of effort to keep on keeping on. It’s only a matter of time to become a routine, there is a feeling that you have been stuck in place for a long time. So first of all thanks to all of you, patiently awaiting the release of Stoneshard. Your sincere interest in our game invariably gives us strength and motivation to continue working further, and we are very grateful. 2018 will be big – we hope to start Kickstarter campaign, complete the work on the first playable version, release a prologue and release the Early Access.
However, it is worth looking back. For 2017, we managed to do a lot. First of all, we almost finished work on the core gameplay constituents: new locations, the system of psyche and injuries, a redesigned interface and combat system, in-game factions, new items with their properties - the list can be continued for a long time. So once again, thank you all for being with us all this time and carefully following our progress. In the new year, you'll get a lot of cool news: we'll finally get to the next level of game development cycle and tell in detail about a lot of new exciting stuff: the caravan, followers and the global map.
That’s why we wish you a merry Christmas and Happy New Year. Hope to see you next year, stay online!
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Also you can follow us on:
- Discord
