This week we have brought you another update of The Cleansing - versus. The work to improve the controls have continued and more visual feedbacks have been added.
Improvements
- It's now possible to set game speed in the lobby before you start a game (currently in experimental stage)
- Updated cosmetic things in the game lobby UI and the Winner UI screen
- Made your team's units more visible when behind obstacles, such as house and trees
- Increased view range of all classes to 3000 units at start
- Increased cameras zoom out distance
- Units can now walk up the stairs on all monuments which can be found in the victory points
- Texture size optimizations
- Minimap now supports queue goto waypoints
- Improved select unit mechanism
- Buildings can now be added to control groups
Balance
Characters
- Class Highborn now walks slower
- Class Highborn has now less life (new value 70 hp)
Weapons start hit rate adjustments
- Two handed swords increased - Highborns
- Shotgun decreased - Highborns
- Shotgun decreased - Highborns
- Bow increased - Ranger
- Assault rifle increased - Recruit
- Big Turret increased
Weapon damage adjusted
- Shotguns
- Guns
Turret
Increased vision for Turret units when mounted
Bugs
- Fixed an issue when a goto command on the minimap didn't hit a navigational area which resulted in a character not moving at all
- Large amounts of collision & navigation fixes on maps
That's all for this time, until next update.
//Dev team
