
Greetings Survivors!
We are happy to announce that Early Access Patch 6.5 is now live. As we mentioned in our June Development Update, there have been several changes made based on community feedback as well as additional content added to the game with this patch.
Developer Note - The additional backpack space and damage reduction provided by armours when damage is taken by ai has not been implemented in this patch. This feature has been pushed back to patch 6.6 and will be the next thing we work on.
As always please feel free to let us know your thoughts on the balance changes and new systems that have been released.
Patch Notes
Repair System
Equipment Repair System implemented via Workbenches located at safe settlements
You can now repair armour & weapons at workbenches
You can now dismantle armour and weapons at workbenches
Vendor
Vendor will now give a discount on bought items depending on your in-game level
Vendor will now give better prices for items depending on your in-game level
Fixed an issue with durability not showing on selling item
Player to Player Trade System
Added ability to trade cash for items
General trade UI improvements
Humanoids
New humanoid textures added to Common Robot
New humanoid textures added to Exploder Robot
New humanoid textures added to Boss Robot
Weapons
New Electric Pipe melee added (19% base damage) - This will have an additional ai stun feature in a future patch
Crafting
Electric Pipe Recipe added
Camp Fire
Camp fires will now show "cooked" status using durability bar
Camp fires will now gradually cook each item individually instead of one at a time
Camp fires will now only burn sticks when they are low
Increased fire crackling sound radius
Disabled shadowing on the fire lighting to help with performance
Changed action from 'SEARCH' to 'USE'
Disabled collision on camp fires
Fixed an issue that allowed stacking of camp fires
Fixed an issue causing camp fires to affect navigation
Vehicles
Fixed an issue that caused blood splat to not show when damaged on a vehicle
Fixed an issue that caused hostile timer to not update when on a vehicle
Fixed an issue that prevented armour from being updated when moved to atv storage
Fixed an issue that allowed moving a backpack to atv storage and going over-weight
Map
Added new town to Redwood Valley - Clifton
Added new area to Redwood Valley - Ridgeway Trailer Park
Added new area to Redwood Valley - Ridgeway Tunnel
Added new safe settlement designs
Drone
Drone system will now check if there is line of sight to spawn location to prevent going through objects/landscape
Fixed an issue with the drone hud not showing after undeploying
UI
General UI polish/improvements
Trade will now cancel the trade if the player is in another window, E.G Global Stash
You can now hide your hud while using a vehicle
Fixed an issue with restoring default settings not applying new settings
Disabling first person crosshair is now functional
Added group markers to map ui
Settings menu will now automatically close when settings is applied
Inventory
Fixed an issue that prevented backpacks from being picked up when at max weight
New Items
The following new items have been added to the game
Weapon Parts - Can be obtained by breaking down weapons at the repair station
Heavy Armour Plate - Can be found at military areas, helicopter crash sites, civilian bunkers, or by breaking down Heavy Plated Armour
Light Armour Plate - Can be found at military areas, helicopter crash sites, civilian bunkers, or by breaking down light plated armours or mtvs
Plastic - Can be found in civilian and industrial areas or by breaking down Civilian NVGs or Football Helmets
Fibre-reinforced plastic - Can be found at military and industrial areas or by breaking down military helmets
Pliers - Can be found in civilian and industrial areas
Sewing Kit - Can be found in civilian areas
Epoxy Resin - Can be found in industrial areas
Weapon Repair Kit - Can be found at military areas.
Screwdriver - Can be found in civilian and industrial areas.
Loot Tables
Added new industrial loot spawn table to warehouse areas
Updated and balanced multiple loot tables
Implemented multiple new items into various loot tables
