Hello Survivors,
Here are the latest patch notes. These changes will be going live within 6 hours from now.
The servers may be down for 30-90 minutes during the patch as we are carrying out a full wipe. https://forums.xeragame.com/topic/2659-game-wipe-announcement-friday-13th
General
Added support for FPS limiting
Aim offset will now control animations on the server, this should fix some hitbox issues with players
Moved some quality configurations to a new system for better management
Added a logout timer, this will be cancelled if settings menu is closed
Grouping
Group system now has tags over team members heads
Group system now shows group member's health
When a player is out of range, it will no longer show a incorrect bearing
Skill Rating System
Skill rating system has been re-enabled
Skill rating is now 'rank' based
Killing lower ranks will give +1
Killing same ranks will give +2
Killing higher ranks will give +3
Dying to a lower rank will reduce -3
Dying to the same rank will reduce -2
Dying to a higher rank will reduce -1
Leaderboards
Skill rating leaderboard is available again
Leveling System
Added levels up to 100, adjusted XP required for each level
Added an extra check to prevent levels being lost when you die
Lighting
Increased skylight intensity, this should make shadowed areas slightly lighter and night also a little brighter (from 0.9, to 1.1)
Inventory / Crafting system
You can no longer shred an equipped backpack
Fixed an issue that displayed the craft button when you didn't have the ingredients required
Fixed an issue that prevented the inventory from being closed when key was bound to a mouse button
Crafting
Added C4 crafting blueprint
Added drone crafting blueprint
Weapons
Red dot sight changed to an actual red dot, rather than a holo
Reduced fire rate of G-17 (same as the UMP now)
Audio
Reduced main menu music volume
Weapon sounds will now correctly attach to the gun, so when strafing it doesn't sound beside you
AI
AI Headshot multiplier increased to 6x, was 5x
A Body shot multiplier increased to 2.5x, was 2x
AI will now only limp when below 30% (was 50%)
Items
New icon for .223 rounds
Added Explosive Chemicals
Added Batteries
Added Drone Chassis
Added Drone Blades
Added Electronics
Added Scrap Metal
Loot tables
Increased overall loot in Redwood Valley to 1650, was 1500
Lowered chance of melees spawning
Added new items to main loot table
Added military med kit to super robot table
Increased chance of AK-47 and L96 from super robot
Increased chance of finding Military Med Kits from military spawns
Map
Re-worked parts of edwards bay
Added new "sawmill" area
Fixed an issue with warehouse building un-drawing objects too close
Fixed an issue with Redwood tree collisions
Fixed an issue with an industrial building's props un-drawing too close
Fixed an issue causing black graphical artefacts appearing on Redwood trees when changing between LODs
Global Inventory
Global inventory items will now stack quantities instead of adding an extra item
Added additional security checks to global inventory system backend
Supply Drop System
Flare will now spawn on the ground where the airdrop will land
Increased slope threshold to prevent air drops getting stuck
Increased distance required to trigger a 'landing'
Supply drops will now align themselves with the terrain when landing
Supply drops now use tiered loot system
Supply drops now give XP to the player who opens them
Localisation
Spanish will now appear in the languages list
UI
General improvements to many UIs
Inventory character will now display equipped helmets
Changed label of aggressive, to hostile (and changed icon)
Fixed an issue that showed low LODs on equipment
Fixed an issue with cloned inventory character showing a blurry outfit
Fixed an issue that prevented helmets and armour from being shown in inventory when in first person
Fixed an issue with the HUD showing 0HP sometimes
Fixed an issue with cloned inventory character displaying wrong outfit when in a group
Fixed an issue with level bar anchoring in the wrong position of the screen and going off-screen
Fixed an issue with fullscreen mode not starting correctly when game is launched
IMPORTANT NOTE:
From this patch forward, game clients will now store logs of your play sessions, this is crucial for identifying crashes and other issues. If you experience a crash after this patch goes live, make sure to submit your log files with a bug report. Read how to find your logs here: https://forums.xeragame.com/topic/2650-finding-your-game-log-files/
As always, we hope you all enjoy these changes.
Regards,
Spotted Kiwi Interactive
