Hello Survivors,
We are almost two weeks into the Closed Alpha and we have had an extremely smooth start. Servers have been constantly stable and we are very happy with how the game is performing on player's machines.
Players have seen a total of 7 patches go live in the two weeks of closed alpha with important bug fixes and also new content.
If you are interested in joining us in the closed alpha, you can get instant access by backing the project on our website
We also invite you to join the community and participate in discussions on our discord and forums
We are really excited for the future, and with your help we will build a great game.
Below are the patch notes for the last two weeks.
Regards,
Spotted Kiwi Interactive
Patch Notes #1
- Item System
Added 1 second delay to picking up items
Item quantity will no longer display when looking at an item if the quantity is one
- UI / Inventory
Fixed an issue causing weapon attachments right click menu to not show
Fixed an issue causing weapon attachments to not be drag & dropable
Fixed an issue causing right click menu to clip off the screens
Added alert when not enough weight in backpack when pulling items from global inventory
General improvements made to global inventory interface
Mouse will now be centred in the screen when inventory is opened
Inventory preview character moved to a cloned actor, rather than a live display
Added drone controls to settings menu
Inventory Items can now be consumed by double clicking them
- Main Menu Screen
Modified main menu background scene
Added new main menu music
Added new loading screen
Improved blending / fading of main menu music
- Air Drop System
Added player count requirement (5) to trigger an airdrop (Won't deploy on empty servers)
- Weapons
Added .223 Rounds Item
Changed AR-15 Required ammo to .223
Added burst fire system
Glock now has burst fire mode
Fixed an issue with Desert Eagles ADS not aligning where bullets are meant to go
A sound is now played when fire mode is changed
Melees can now hit multiple targets in one swing, up to 4 targets per swing
Weapons no longer auto change slots when picking up another weapon if you already have a weapon
- Medical
Slot no longer changed when using medical supplies in your medical quickslot
- Map
Fixed AO artefacts on tunnel model
- Graphics
Added water affects when a player is walking through water
Reduced sun's bloom
Fixed an issue causing global inventory to refresh when picking up items when not visible
Optimised Day/Night cycle to better handle shadows to prevent doubling draw calls when transitioning between day and night
- Weather System
Reduced default fog density
Increased default cloud density
Increased cloud movement speed
Added cloudy weather condition
Improved audio transitions
Added weather volume to 'game volume' multiplier
Weather no longer hard resets on death, instead stays persistent and moves weather affects to new character
Weather effects now display while in drone
- AI
Fixed an issue where the AI would not play an attack animation, but still hurt you
- Door System
Improved directional detection for when it selects which direction to open
Fixed an issue which allowed guns to shoot when clipped into a door
- Animations
Implemented 'Sync Groups' to help sync foot positions when switching between animations
Added crouch firing animations
Fixed an issue causing head to be shown when ADS with G36
Improved crouch movement animation speeds
Patch Notes #1.1
- Fixed an issue that prevented items to be picked up when pickup button was changed
- Fixed an issue causing global inventory max weight to be stuck at 50kg
- Increased base global inventory weight to 100kg
- Increased global inventory weight multiplier (50kg to 75kg) per level
- Increased silenced weapon attenuation distance
- Weapons with silencers now deal 20% less damage
- Portuguese Language should now work correctly
Patch Notes #1.2
- Additions
Added aggressive system, any time you do damage to another player a 8 minute timer will start, you won't be protected in a safezone for this time.
Aggressive status will change a players name to red when looking at them
Aggressive players can be killed inside the safezone with no penalty to the killer. Skill rating system applies as normal too.
You will only receive the aggressive status if you attack someone without one. You will not be marked as aggressive if you damage someone who is already aggressive.
Added compass to top right of HUD
Added current level to the HUD
Updated map picture
You will now receive spawn protection when changing servers
Adjusted XP requirement for higher levels
Reduced global inventory multiplier for levels to 50kg per lvl (was 75kg)
Added additional check when a player leaves the server to make sure player character is actually destroyed
You can now add scopes to an AR-15
- Bugfixes
Fixed an issue causing chat colors to display incorrectly
Fixed various issues in Redsville City
Patch Notes #1.3
Fixed an issue with inventory screen getting stuck when a player dies while using the global inventory
Fixed compass to correctly show NE and NW (was flipped)
Fixed an issue preventing the last bullet to not register
Fixed an issue that allowed players to craft items without being the required level
Fixed an issue with office building props drawing too close
Fixed an issue with a collision on one of the houses in Redsville
Removed footstep occlusion (would reduce footstep sounds if it was blocked by a wall) as it was producing very quiet footsteps
Fixed an issue with shop door collision
Fixed an issue with a residential house not allowing players to pickup items from the roof
Fixed icon for light plated armour
Fixed an issue with item pooling system that caused random items to give you extra ammo
Updated south farm with more loot spawns and props
Updated various spawn points, added more spawns on the west side of the map
Reduced main menu music volume
Fixed an issue where you could see players in a bush on lower settings
Reduced each region to 4 servers per region
Reduced exploding robot's damage radius from 9m to 7.5
Reduced regular robots run speed to 600 from 650
Patch Notes #1.4
- General
Increased amount of players shown on leaderboard to 15
Added military roadblock to Rockdale (has military loot)
Disabled skill rating system until further notice
Lowered air drop notification volume to 30% from 100%
- Loot table adjustments
Reduced L96-A1 drop rate on main loot table
Reduced L96-A1 drop rate on air drop loot table
Reduced AK-47 drop rate on air drop loot table
Added military backpack to air drop loot table
Added light vest to air drop table
Removed suppressor from main loot table
Added suppressor to air drop loot table
Added suppressor to military loot table
- Bugfixes
Fixed an issue causing bindings to not display on other languages
Fixed collision on car door
Fixed an issue with apartment building's collision that allowed grenades to fall through the floor
Patch Notes #1.5
- General
Apartments now have a fire escape on the back
Increased prop draw distance in the apartments to prevent pop-in
Fixed an issue causing incorrect chat colors to display (hopefully)
Added loot spawns to an industrial building
You can no longer fill bottles inside buildings while it's raining (was implemented last patch but forgot to include in the patch notes)
Hunger and thirst will no longer deduct when inside a safe settlement, instead it will slowly regenerate
Game will now display an 'updating' message when the game will be coming down for a patch
Fixed 2 industrial buildings that drones could fly through
You will now gain 1xp per item picked up from spawn points and AI drops
- Audio
Added mute VOIP control, CTRL + M
Increased footstep sound to 60% (was 40%)
Increased grass footstep sound
Increased dirt footstep sound
Increased gravel footstep sound
Increased metal footstep sound
Changed gun shot attenuation settings, should help with figuring out how far a player is
- Level System
Adjusted XP required for levels
New max level increased to 35
- UI
Added the weight that an item is using to item tooltip
Changed the way players are displayed on the player list
Fixed an issue with right clicking items and the menu quickly closing
Fixed an issue with survived time showing an incorrect time on main menu
Added aim sensitivity setting
- Loot tables
Increased the spawn rate of 9mm ammo
- Weapons
Fixed G-17 iron sight to line up correctly
Reduced G36 base damage to 12% (was 14%)
Reduced AK-47 base damage to 15.5% (was 17%)
Reduced Desert Eagle base damage to 15% (was 18%)
Increased UMP base damage to 10% (was 9%)
Decreased AR-15 fire rate to 0.12s delay per shot
Reduced damage of AR-15 from 15% to 13%
- Global Inventory
Increased global inventory max weight to 1400kg
Patch Notes #1.6
- General
Spread will now be applied when the player is jumping
- Map
Added explosive props to medical building
- Items
Added Military First Aid kit, heals 60% damage with a 12s cooldown
Changed First Aid Kit's icon to a civilian first aid icon
Added weight to 223 rounds (now 4g per bullet)
Added gauze to main loot table
Increase bandages chance of spawning on main loot table
- Loot Tables
Removed C4 from main loot table
Reduced C4 spawn rate on military loot table
Added military first aid kit to military loot table
- Localisation
Added Spanish localisation
Updated Chinese translations
Updated Japanese translations
Patch Notes #1.7
- General
Increased freelook sensitivity multiplier to 0.75 (was 0.6)
Fixed an issue that prevented passive healing to work inside safe settlements
Moved mute VOIP to ALT + M
Main menu should no longer show black bars on smaller resolutions
Fixed an issue causing players to login with their level at 1
- Grouping
Group system has been implemented (Just damage reduction, outfits and compass directions for now)
You can invite other players by right clicking their name and selecting 'invite to group'
On group invitation you will receive a notification on the top left of the screen. Press 'Y' to accept this
When accepted your outfit will change to match the group leaders outfit
While in a group you will receive 60% less damage from group members
Groups remain even on death, so you do not need to re-invite players
You can leave a group by right clicking on your own name in the player list and selecting 'leave group'
You can disable group invitations in the game settings
- Inventory / Crafting system
You can now shred backpacks for cloth
- Weapons
Fire rate of UMP reduced
Reduced UMP clip size to 25 (was 30)
UMP renamed to UMP-9
- Audio
Changed footsteps concurrency settings
Increased radius of footstep sounds
- AI
Moved arms to 'body' damage multiplier
Added neck to 'headshot' damage multiplier
Increased 'body' damage multiplier to 2x (was 1.5x)
Reduced movement speed to 550
- Aggressive System
Fixed an issue causing aggressive time to become negative
- Air Strike System
Bombing will now wait 15 seconds after the sirens start (was 5 seconds)
Air Strike duration reduced to 30 seconds (was 40 seconds)
- Items
Reduced weight of 223 rounds to 0.025 from 0.04
- Loot tables
Reduced chance of finding heavy armour in air drops
Reduced chance of finding C4 in air drops
Reduced chance of finding heavy armour on military loot table
Increase chance of finding light plated armour on military loot table
- Protection
Heavy Vest Protection increased to 18% (was 15%)
Light Plated Armour increased to 12% (was 10%)
- Map
Increased night-time brightness to 0.5 from 0.45
Re-worked windows in hospital building, you can now shoot through all windows
Small residential fences in Redsville are now a little smaller to allow players to jump over
Residential area on Redsville general improvements / additions
- Global Inventory
Added 'backpacks' filter to global inventory
- UI
Optimised the global inventory for lower screen resolutions
Fixed an issue with disabling chat setting to untick itself when re-opening settings menu
- Throwables
Reduced the spawning grenade delay to better match the animation
Fixed an issue allowing players to glitch animations by exploding a grenade in the safe settlement
