Greetings everyone.
Here are the patch notes from both versions 0.2.4 and 0.2.5.
0.2.5
- UI
Added cancel button to 'Transfer Quantity' UI
Fixed an issue causing 'Transfer Quantity' UI to become stuck
- Medical system
Fixed an issue allowing quickmed to be used while swinging a melee
- Audio
Added new sounds to punching
- AI
New agro sounds
New sounds for when the AI jumps
New sounds for when AI lands
New footstep sounds
Camera will now shake when AI lands
- Death screen
Added more information when dying to humanoids
Added more information when killed by a drone (Player who was flying will display)
Fixed an issue causing death screen to show incorrect information if died while using a drone
- Player
Added new effect when damage is taken
- Map
Fixed an issue causing floating grass in Redsville
0.2.4
- General
Fixed an issue causing the game to launch on non-primary monitor
- Medical system
You can no longer use quickmed while reloading
An animation is now played when using quickmed, for this duration you cannot shoot or change weapons
- Animations
Fixed an issue causing wrong animations to play when crouched
- Weapons
Added Spiked Bat, does 20% damage
- Key Crates
Removed Gauze from Medical Crates
- UI
Level will now display when looking at another player
- Global Inventory
You can now right click an item in your inventory to quick move
Dragging items out of global which have more than 1 quantity will ask for a quantity to transfer
- Attachments
Increased first person zoom on red dot
Increased first person zoom on holographic sight
- Map
Added new Gas Station to Rockdale
Added new Police station to Rockdale
Added Church to Rockdale
Added new supermarket building to Rockdale
Replaced shopping area in Redsville with a big supermarket
- Buildings
Garage building now has interior, the door will have a chance of being closed and will be accessible by back door
- Crafting system
Crafting items will now give experience
Reduced craft time of Gauze to 2.5s, was 4s
Added spiked bat recipe, does 20% damage
- Bugfixes
Fixed a crash caused by VoIP when loading into map
We hope you all enjoy these changes!
